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NOTE: Keep scrolling to learn how this got built!

THE PROBLEM: 

Creative agencies are fun, but with one bad apple, they can become a toxic cesspool where talentless bullies thrive. 

THE INSIGHT:  

A bad creative agency feels like a 90s-style beat-em-up game. Once you beat one boss, the next is lying in wait... You present to ACD, then CD, then Account. Then Strat. Then internal Execs... THEN you get to the next round of "bosses" on the client side... 

THE IDEA: 

Call out toxicity with a playable game where you can pick your job and fight your way to the creative director. It's a concept in a single level. And just like real life, the game is MUCH easier when you play with a partner. 

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HOW IT HAPPENED: 

I hand drew everything by myself. Every single pixel. Then, I worked with the GoDot engine to build and code. AI helped troubleshoot when I got stuck, but mostly this was a learning exercise for me. I've played games me entire life... But could I BUILD one? 

 

SHOUT OUT TO CHRIS WEIDERMAN FOR THE MUSICCCCC.

 

PLAYER CHARACTERS: 

Copywriter_Animations.gif

The Copywriter is the melee class. With punches and invincibility frames and a lunge, he slams his way through problems and people. 

Copywriter_Health.png
Art_Director_Animations.gif

The Art Director is the ranged playable character. She throws targeted paintbrushes and nimbly maneuvers briefs and obstacles.
 

Art_Director_Health.png

THE BASIC ENEMIES: 

Enemy_2.gif

Intern - Annoying, fast and always in your face or surrounding you with questions (and punches). 

Enemy_5.gif

Admin - Ranged mail attacks with a coward AI coded so she always avoids close interactions.

Enemy_1.gif

New Biz - A brute with a charged attack that comes out of nowhere and hits you when you're busiest.

THE BOSS:

Creative_Director.gif

The Creative Director - A scared, insecure white man hiding in a designer sneaker. They're your ideas, he's just gonna borrow them for awhile (yes he'll be attending the shoot). 

He has two attacks, a crippling jump stomp, and a Liquid Death Can Attack

Creative_Director 2.gif
Creative_Director 3.gif
Untitled_Artwork 2.png

STAGE 1: 

The 1st Stage is broken into three parts. The Elevator Bay, the Main Floor and The CD's Desk. Players can only move on once they defeat the enemies in the current section. 

I made sure to include the lame stuff from creative agencies. From taglines as murals that largely mean nothing to posters that feel like they belong in a sweatshop. I even featured Liquid Death and Yeti posters... A weird obsession I've seen with CDs and boring white dudes on LinkedIn. 

We also put a bunch of liquor bottles around the CD's area because... Well... Obviously. 

Level_1_-_1.png
Animated_Level_1_-_2.gif

STAGE 1: 

Level_1_-_3.png

SPRITES

Copywriter_Sprite_Sheet.png
Copywriter_Sprite_Sheet_3.png
Copywriter_Sprite_Sheet_2.png
Art_Director_Sprite_Sheet.png
Art_Director_Sprite_Sheet_2.png
Art_Director_Sprite_Sheet_3.png
Art_Director_Attacks.png
Admin_Sprite_Sheet_2.png
Admin_Sprite_Sheet_1.png
Admin_Attack.png
Brute_Sprite_Sheet_1.png
Intern_Sprites_1.png
Brute_Sprite_Sheet_2.png
Intern_Sprites_2.png
Boss_Sprite1.png
Boss_HurtDeath.png
Boss_Throw.png
Boss_Weapons.png
CONTACT
THIS GUY 
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I'd like to talk to you, you'd like to talk to me... And if you don't tap the link below and email me, we'll just keep circling this way forever.

 

Sad, huh?

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